really cool theming and sprite-work, but the sense of progression is really dulled when all of the factories have the same slime production per coin of upfront cost (each factory produces 1 coin per second for each coin you spent on it).
The multiple resource system also falls a little short to me, since they don't have any uses other than trading in for more coins.
I'm excited to see how this game develops in the future!
A very good game! The sprites are well drawn, the animation is at an excellent level. But, I think you need to add more buildings that don't produce, but that do something else.Make more of these games!
The idea of the game is cool, you know there is something in it, I would advise you to add more buildings and some quest NPCs, but not just ordinary NPCs, but with meaning (so that they show the usual controls, for example: you go to the NPCs or click on the window, a window pops up with an inscription and there is a story about the controls, because when I entered the game I did not immediately understand the controls, And also add something like a slider to the rewards, I'm also a little confused there, thank you very much in advance, I am very glad to you and your game.
P.S. Tell us more about your game on the Valve platform
Howdy! Thanks for your feedback, it helps me a lot in development :) I was planning to change the tutorial and your idea with tutorial NPCs seems to be a cool replacement for a tutorial that is in the game now!
Hmmm, nice game. Progression is too linear, when there's too many factories, the game starts lagging. At about a quarter or less of all the building area filled with factories, the game becomes unplayable. You might wanna check on that (there are optimizations to this very problem on most engines)
Suggestions:
As many stated, the progression it's too linear. Try decreasing the profit per cost on each tier. That way, you can create an efficiency vs space constraint problem.
As for information, building count and slime rate is appreciated. Also, mentioning you get refunded 50% of building on demolition button is nice. Btw, the button is missing the last letter. If it's due to clipping you can either add more space or decrease the font.
Since there's no use for the slime rather than selling them, you can either make the factory produce the coins directly, and leave the slime to the lore; or you can effectively make the factories more functional, ie: the slime generator producing slime balls, which then gets compacted/refined/processed into more profitable tiers/items.
Howdy! Thanks for the feedback! I'm going to fix all the bugs that you have encountered in the next update. Also, I'm going to work on optimization and changing progression a little bit so the game will have more interesting buildings which will have different purposes!
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Thugnificent game :
THE OMEGA CUBE
it is SO GRAND that I could not fit it al
Wow :D
really cool theming and sprite-work, but the sense of progression is really dulled when all of the factories have the same slime production per coin of upfront cost (each factory produces 1 coin per second for each coin you spent on it).
The multiple resource system also falls a little short to me, since they don't have any uses other than trading in for more coins.
I'm excited to see how this game develops in the future!
Hi! Thanks for your support :) I'm planning to change progression in future updates so there will be more buildings and more resources!
I enjoyed it, it is was funny, nice work
Thank you!
SLIME CUBE
Wow, this looks cool :)
A very good game! The sprites are well drawn, the animation is at an excellent level. But, I think you need to add more buildings that don't produce, but that do something else.Make more of these games!
Hi! Thanks for your opinion :) I'm planning to add some new building to the game soon!
The idea of the game is cool, you know there is something in it, I would advise you to add more buildings and some quest NPCs, but not just ordinary NPCs, but with meaning (so that they show the usual controls, for example: you go to the NPCs or click on the window, a window pops up with an inscription and there is a story about the controls, because when I entered the game I did not immediately understand the controls, And also add something like a slider to the rewards, I'm also a little confused there, thank you very much in advance, I am very glad to you and your game.
P.S. Tell us more about your game on the Valve platform
Howdy! Thanks for your feedback, it helps me a lot in development :) I was planning to change the tutorial and your idea with tutorial NPCs seems to be a cool replacement for a tutorial that is in the game now!
Hmmm, nice game. Progression is too linear, when there's too many factories, the game starts lagging. At about a quarter or less of all the building area filled with factories, the game becomes unplayable. You might wanna check on that (there are optimizations to this very problem on most engines)
Suggestions:
As many stated, the progression it's too linear. Try decreasing the profit per cost on each tier. That way, you can create an efficiency vs space constraint problem.
As for information, building count and slime rate is appreciated. Also, mentioning you get refunded 50% of building on demolition button is nice. Btw, the button is missing the last letter. If it's due to clipping you can either add more space or decrease the font.
Since there's no use for the slime rather than selling them, you can either make the factory produce the coins directly, and leave the slime to the lore; or you can effectively make the factories more functional, ie: the slime generator producing slime balls, which then gets compacted/refined/processed into more profitable tiers/items.
Howdy! Thanks for the feedback! I'm going to fix all the bugs that you have encountered in the next update. Also, I'm going to work on optimization and changing progression a little bit so the game will have more interesting buildings which will have different purposes!
costs need to scale a bit, ideally independently enough to keep it interesting but allow for a base "return on cost" type of calculation.
.. and as a web game, the complete pause on no-focus.. and you're an idle game? nope.
Hi there! Thanks for your feedback! I will fix an issue with a pause on no-focus today.
Good game, perfect idea, I'm looking forward to the release of the game on Steam
Thanks for feedback :)